Haunted

Header Logo
Dare to enter. Hope to escape.
PLAYERS

1-8

CATEGORY

Horror Survival

EXPERIENCE TIME

15 Min

Awaken the Fear Within

Ready to face what's waiting inside? Haunted drops your group into a house that's very much alive. Every creak, flicker and shadow lands in your body, not your headset. Full-body horror, built for groups who dare to go in together.

Survive Together

The house wants you alone, and it's patient. A door shuts behind just one of you. A light flickers out right when you're standing under it by yourself. Staying close isn't just safer, it's the only way through.

Virtual Horror. Real Fear.

Haunted runs on 5K visuals and spatial sound built to put fear where you don't expect it. No screen between you and the house means nothing keeps the horror at a safe distance.

STEP INTO TERROR

This is a heart-pounding, white-knuckle, group-based thrill ride. A world where horror doesn’t just look scary, it feels scary. It’s time to find out for real – who’s the bravest of them all?.

  • EXPERIENCE THE THRILL

    There’s something for everyone
    AWAKEN THE <purple> LEADER</purple> IN YOU
    AWAKEN THE LEADER IN YOU
    AWAKEN YOUR <purple>WILD SIDE</purple>
    AWAKEN YOUR WILD SIDE
    AWAKEN THE  <orange> FEAR WITHIN</orange>
    AWAKEN THE FEAR WITHIN
  • DARE TO ENTER THE HAUNTED HOUSE?

    Hurry secure your tickets now.

    Bring Your Crew

    Calling all friends, birthday groups and corporate teams: Haunted is the horror experience for anyone who wants a real scare. Event sessions are available at most venues. Visit the locations page to see what your local Zero Latency VR offers.

    Right for your group?

    Haunted is a high-intensity horror experience best suited to groups who want a genuine scare. Not sure it's the right fit? Engineerium and Far Cry VR are great alternatives for mixed groups or first-timers.

    FAQs

    Haunted is Zero Latency VR's first full-body horror experience: an immersive, group-based journey through a shifting house that's trying to pull you apart. It's built to be genuinely intense, but the goal is a fun scare with your group, not a traumatic one. Full-body movement and 5K visuals mean it feels a lot closer than any horror experience you've played on a screen.


    Plan for around 20 minutes total: a short briefing so you know how to move and what to expect, followed by roughly 15 minutes inside the house itself. Faster groups sometimes finish quicker, but don't count on it. Most first-timers take the full time to find their way through.


    Haunted works best with a group of up to 8. The more of you there are, the more chances the house has to try and split you up, which is exactly the point. Smaller groups can still play, they'll just find the house has fewer places to hide you from each other.


    • Custom-built VR headsets designed for intense, immersive gameplay.

    • Wireless, free-roam setup—no cables or tethers.

    • High-definition visuals, spatial audio, and motion tracking to fully immerse you in the experience.


    Age requirements vary slightly by venue, so it's worth checking with your local Zero Latency location directly before booking. As a horror experience with sustained tension, jump scares and disorientation, Haunted is generally better suited to older kids, teens and adults rather than very young children.


    Haunted is available at Zero Latency venues across the globe, offering an immersive and thrilling VR experience for players of all levels. To find the nearest Zero Latency venue offering this experience, see all of our venue locations here.


    This is where Haunted gets interesting. The house is designed to split groups apart: doors that close behind just one person, corridors that seem to lead everyone but you somewhere else. If you're separated, you'll still be found, just not by anyone friendly. Staying close reduces it, but the house always finds a way in. It's part of the story, not a malfunction.


    Haunted is immersive, full-body VR, so you're physically walking rather than sitting still while a screen moves around you, which is generally easier on motion sensitivity than seated VR. That said, individual reactions vary, and the shifting environment and disorientation are part of the design. If anyone in your group is prone to motion sickness, it's worth mentioning to venue staff before you start.