Heimgesucht

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SPIELER

1-8

KATEGORIE

Horror Survival

ABENTEUERZEIT

15 Min

Erwecke die Angst in dir

Nur für kurze Zeit

Haunted ist der neueste vollkörperliche, ultra-immersive VR-Horror, den du mit allen Sinnen durchlebst. Eine Welt, die nicht nur gruselig aussieht, sondern sich bis ins Mark gruselig anfühlt. Deine Hände zittern. Dein Herz rast. Ihr müsst zusammenhalten, um zu überleben. Aber sei auf der Hut: Das Haus wird alles daran setzen, dich zu isolieren. Sichere dir jetzt deine Tickets.

GEMEINSAM ÜBERLEBEN

Ihr wagt euch als Team in Haunted hinein. Aber zusammenbleiben? Das wird zur tödlichen Herausforderung. Das Haus hat es darauf abgesehen, euch zu trennen. Es lockt mit dämonischen Flüsterstimmen, zerrt an euren Sinnen und will jeden Spieler in die Finsternis ziehen. Eure einzige Überlebenschance: Bleibt um jeden Preis zusammen!

VIRTUELLER HORROR. ECHTE ANGST

Haunted nutzt modernste 360°-Immersion, räumlichen Sound und 5K-Auflösung, um deine dunkelsten Ängste hautnah zum Leben zu erwecken. Es ist das gruseligste und realistischste vollimmersive Erlebnis aller Zeiten.

STELLT EUCH DEM SCHRECKEN

Das ist ein atemberaubendes Gruppenabenteuer, das dir den Atem raubt und dein Herz zum Rasen bringt. Eine Welt, in der Horror nicht nur gruselig aussieht, sondern dich bis ins Mark erschüttert. Jetzt ist der Moment gekommen - stellt euch gemeinsam der ultimativen Herausforderung und zeigt, wer von euch wirklich der Mutigste ist!

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    Bring Your Crew

    Calling all friends, birthday groups and corporate teams: Haunted is the horror experience for anyone who wants a real scare. Event sessions are available at most venues. Visit the locations page to see what your local Zero Latency VR offers.

    Right for your group?

    Haunted is a high-intensity horror experience best suited to groups who want a genuine scare. Not sure it's the right fit? Engineerium and Far Cry VR are great alternatives for mixed groups or first-timers.

    FAQs

    Haunted is Zero Latency VR's first full-body horror experience: an immersive, group-based journey through a shifting house that's trying to pull you apart. It's built to be genuinely intense, but the goal is a fun scare with your group, not a traumatic one. Full-body movement and 5K visuals mean it feels a lot closer than any horror experience you've played on a screen.


    Plan for around 20 minutes total: a short briefing so you know how to move and what to expect, followed by roughly 15 minutes inside the house itself. Faster groups sometimes finish quicker, but don't count on it. Most first-timers take the full time to find their way through.


    Haunted works best with a group of up to 8. The more of you there are, the more chances the house has to try and split you up, which is exactly the point. Smaller groups can still play, they'll just find the house has fewer places to hide you from each other.


    • Custom-built VR headsets designed for intense, immersive gameplay.

    • Wireless, free-roam setup—no cables or tethers.

    • High-definition visuals, spatial audio, and motion tracking to fully immerse you in the experience.


    Age requirements vary slightly by venue, so it's worth checking with your local Zero Latency location directly before booking. As a horror experience with sustained tension, jump scares and disorientation, Haunted is generally better suited to older kids, teens and adults rather than very young children.


    Haunted is available at Zero Latency venues across the globe, offering an immersive and thrilling VR experience for players of all levels. To find the nearest Zero Latency venue offering this experience, see all of our venue locations here.


    This is where Haunted gets interesting. The house is designed to split groups apart: doors that close behind just one person, corridors that seem to lead everyone but you somewhere else. If you're separated, you'll still be found, just not by anyone friendly. Staying close reduces it, but the house always finds a way in. It's part of the story, not a malfunction.


    Haunted is immersive, full-body VR, so you're physically walking rather than sitting still while a screen moves around you, which is generally easier on motion sensitivity than seated VR. That said, individual reactions vary, and the shifting environment and disorientation are part of the design. If anyone in your group is prone to motion sickness, it's worth mentioning to venue staff before you start.