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VR Industry

Your First Steps Into Location Based Virtual Reality

Tim Ruse takes a look at the VR market and its segments

5 minutes with Chloe Ho - Melbourne Operations Manager

I'm Chloe Ho, and I’m the Operations Manager at Zero Latency Melbourne. I work with a team of dedicated Game Masters to deliver the very best customer experience, as efficiently as possible.   What's the Melbourne team like?   My Game Masters are awesome. I consider myself very lucky to have a passionate, engaged, supportive team who give 100% to every customer engagement. ...

5 minutes with Krister Monsvik - Development Director

I'm Krister Monsvik and I'm the Development Director at Zero Latency. I work on the planning, coordination and efficiency of our Content and Core Teams. I am involved with breaking down requirements and making sure we're on track.   What led you down this career path?   I was interested in games at an early age and always wanted to improve and add features to them. I'm a ve ...

5 minutes with Nathan Thomas - Creative Director

I'm Nathan Thomas and I'm the Creative Director here at Zero Latency VR. I have worked in video games for 20+ years - mostly as an artist in console development. I've experienced working at AAA studios like EA Visceral, but also smaller studios and even co-run my own studio - Space Dust Studios.  At Zero Latency I'm responsible for setting the overall creative and art st ...

Zero Latency VR notches up half a million game plays

Zero Latency, the pioneer and global leader in epic scale, free-roam, multiplayer virtual reality entertainment, has notched up an impressive half a million game plays across its global network of 19 venues. And it happened where it all began back in 2015, at the company’s North Melbourne venue.   “Half a million game plays is a significant milestone, and it’s exciting to see ...

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