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Zero Latency notches up half a million game plays

6 August 2018 Joshua Thillagaratnam
  • news

Zero Latency, the pioneer and global leader in epic scale, free-roam, multiplayer virtual reality entertainment, has notched up an impressive half a million game plays across its global network of 19 venues. And it happened where it all began back in 2015, at the company’s North Melbourne venue.

 

“Half a million game plays is a significant milestone, and it’s exciting to see such a large number of people, from different countries, enjoying our unique social experiences. It’s even more exciting that the milestone was reached at the Melbourne venue, where it all started. It’s also great for our licensed partners, and it reinforces us as the premier free-roam, multiplayer VR package, and the only globally tried-and-tested free-roam VR platform”, said Tim Ruse, CEO of Zero Latency.

 

Zero Latency’s concept is deeply immersive. Equipped with virtual reality headsets, headphones, microphones, military-styled backpacks and a replica weapon (for shooter games), players move freely around an empty warehouse: but what they see and hear are hyper realistic, mind blowing, virtually-generated worlds, where all their movements are replicated in game. Players see each other as full-motion avatars and can warn, strategise and banter with their mates in games designed for groups of friends, families, parties and corporates.

 

There’s a range of free-roam, multiplayer VR games featuring heart racing zombie attacks, galaxy space missions and fun adventures. Every play through is a unique experience with success measured by both a personal score and a team score.