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Our Story

About

Who We Are

We’re the pioneer and global leader in free roam, multiplayer virtual reality entertainment, with 22 venues in 13 countries across 4 continents.

We offer a unique virtual reality experience for up to eight friends in a warehouse-sized space. You’re free to move naturally and comfortably, exploring our digital environments like you would in real life, without wires.

Fight epic adventures or battle each other in immersive, mind-blowing settings. Take on zombies, robots, drones or your mates and compare your scores.

We’re reviving social gaming, getting gamers out of their homes and bringing them together again.

The Journey

Zero Latency was born from the dream to create a new form of entertainment. Founders Tim Ruse (CEO), Scott Vandonkelaar (CTO) and Kyel Smith (COO) started work on the first prototype back in 2012, in Scott’s garage.

The prototype was unleashed on an unsuspecting public at Pause Fest 2014, a digital innovation conference in Melbourne, Australia. It blew people’s minds.

On the back of this success, the trio launched a crowdfunding campaign, which then lead to a seed stage round of investment. In August 2015, Zero Latency Melbourne, the world’s first FRVR venue opened its doors to six-week-long waiting lists.

Fast forward to 2018, and the pioneer is also the irrefutable global leader, with more than 550,000 game plays across venues in America (8 locations), Mexico, Japan (2 locations), South Korea, Singapore, Malaysia, Macau, Spain, Portugal and Australia (Melbourne and Brisbane).

Along the way we’ve built an impressive and passionate team who thrive on innovation and continuing to create the most immersive free-roam virtual reality experiences in the world.

We’ve also won some awards, which is cool. In 2016, Fast Company named us one of the Top 10 Most Innovative Gaming Companies. In 2017, we placed 3rd in the Deloitte Tech Fast 50 Australia, and 8th in the APAC Tech Fast 500 with 3,611% growth, and our games won first and second prize for Best New Products, Games and Devices at IAAPA.